Ready 2 Rumble Boxing Round 2 for PS2 – Activate Rumble

I was browsing the local flea market yesterday and stumbled upon an old classic. Ready 2 Rumble Round 2 boxing for the old PlayStation 2 (PS2). I have fond memories of this fun old boxing game. It was released back in 2000! 17 years ago. Wow. Regardless, the gameplay and characters are hilarious.

I bought the game on the cheap, and went about playing it with my friend last night. For the life of us, we could not figure out how to activate the rumble ability. I performed countless searches on my phone and my computer to find the answer. Promising links all around, but when I went to a page, I was never presented with the answer. It was so frustrating. We simply could not find the answer. My friend and I both tried every combination of buttons on the controller, seemingly to no avail.

Eventually, there was a breakthrough. We figured it out, and I have the answer. I’m going to present the solution here in a clear, simple form so that others who are searching the Internet for this answer can find it here.

Here’s the deal!

When you have the full RUMBLE letters, press R1 and R2 at the same time. Rumble mode is activated. Once you are in rumble mode and your boxing gloves are glowing white, press and hold the SQUARE and TRIANGLE buttons simultaneously. While holding square and triangle, jostle the left analog joystick. That will unleash the hyperactive punching and uppercut fury in rumble mode.

There you have it. Plain and simple. You’re welcome, Internet.

Fallout Shelter on iOS

I bought an iPad Mini in December, and soon went in search of some great games to play on it. One of the first games that I downloaded was Fallout Shelter. It had excellent user ratings and best of all, it was free. I hadn’t played any of the traditional Fallout games, so the franchise was new to me.

The game is great! Beyond the simple enjoyment of the game play, I’m really impressed with how well the app itself is put together. It is solid. It runs smoothly without any glitches, and it has never crashed on me once. It is a bit slow to load, but it has a lot to think about, so I’ll give it a pass on that.

Fallout Shelter is described as a “mobile simulation” game. You build rooms in your vault and assign dwellers to perform different tasks in those rooms. At the basic level, you begin by building rooms that generate power, food, and water. You are encouraged to assign dwellers to particular rooms based on their skill set. After you’ve played the game for some time, rooms are unlocked that can be added to increase the skills of the dwellers.

You can add new dwellers to the vault in two ways. One is by building a radio room and staffing it with dwellers that have high charisma. Dwellers in the wasteland will detect the radio broadcast and arrive to join the vault. Note: The radio room is not available at the beginning of the game.

That leads me to the second way to add dwellers — making babies. Simply drag a man and a woman into the living quarters and sit back and wait a short while. They’ll begin exchanging small talk, and eventually the couple will run off together. The small talk is quite clever and funny, I might add. The game developers appear to have had some fun with that. After the couple returns from running off-screen, the woman emerges pregnant. There is a waiting period before the child arrives, who after that must grow up to become an adult before they can become productive in the vault. Dwellers that are related cannot do this, which is a clever addition.

Naturally, as dwellers are added to the vault, the need for power, food and water increase. Maintaining the balance of energy resources and keeping everyone happy and productive is the main element of the game. Raiders, attacks, fires, and other destructive forces act to slow down your progress.

There is no actual end to the game, except for the limitation that you cannot have more than 200 dwellers in the vault. It makes sense to impose a cap. It’s probably a limitation of the processing power required to calculate and display that much activity.

My vault currently has 89 dwellers. Once I reach 100, I will be able to unlock the final room, which appears to be a bottling facility of some type. At that point, I will reasonably be able to say that I’ve done pretty much everything you can do in the game. To continue adding dwellers beyond that would simply be a matter of having twice as much of everything that I already have in the vault now. I’m nearing the end of the line, but it’s been a lot of fun along the way.

I highly recommend Fallout Shelter. If you like mobile simulation games, you’ll love it. It’s available for iOS and Android. And it’s free! There are in-app purchases available, but I haven’t needed to use any of them, as the game generously allows you to advance painlessly.

I’ve posted a screenshot of my vault below.

Fallout Shelter vault

Pocket Trains

Pocket Trains is a business simulation game from NimbleBit where you manage and grow railroads by transporting cargo around the world. The game was released on iOS and Android in September 2013. I’ve been playing it for a couple of months now. I enjoy the game sound effects and charming 8-bit graphics. I’m currently on level 17 and operating 14 railroads.

The ultimate goal in this game is to acquire a license to operate on every continent and then reach monopoly status on each one. This will take time. Despite playing for a while, I am operating on 4 continents, with 2 remaining to unlock. South America and Oceania are my last two lands to conquer.

Pocket Trains is free. However, you’re incentivized to make in-app purchases to buy extra crates, coins, and game currency called “Bux”. Paying for these items will significantly speed up your game progress, but it is not necessary to pay if you’re willing to be patient and not try to rush through the game. In time, the game will provide you with everything you need to expand your railroads and complete the game without having to spend any real money.

There are countless guides, walkthroughs, and cheat sheets available online for this game. I haven’t actually read any of them. I’ve just been playing through the game on my own, moving cargo about twice a day, and playing casually to build up my railroad operations. Having played it for a while, I have some game tips for you all.

It’s worth making it clear that you can rename your railroads. I didn’t realize this for a while, and as I began to manage new ones, it became hard to tell them apart. Naming the trains is part of the fun. I’ve made silly names that correlate to the color or region of the tracks that they operate on. For example, one of my purple lines is named “Purple Reign”. That amuses me.

If you deploy a train too soon after its last trip, you will get a warning that it needs to be refueled. The game will prompt you to refuel using your Bux, and charge you accordingly depending on the fuel supply that your train currently has remaining. My advice is to never use your Bux to refuel the trains. You need to save your Bux to open the crates that contain parts to make more trains and deploy new railroads. When your fuel is low, simply leave the game and come back later. The trains refuel over time on their own. Also, don’t use the boost feature to speed your train to its destination. Boosts cost Bux and it is a waste of your funds. Just wait it out.

Trains break down over time and require repairs. You can repair broken trains using spare parts you’ve unlocked from crates or by using your coins. In my opinion, the trains break down too frequently. It’s somewhat of a ploy by the developers to get you to waste more of your spare parts and coins so that you’ll be tempted to hurry to get more by using the in-app purchases. My suggestion to you is to simply ignore the train breakdowns. The trains will all still operate while being broken, but they can only move at the slow speed of 25 MPH. As long as you’re not in a hurry to blow through this game, the slow speed is fast enough to reasonably complete your missions. Don’t waste your loot on keeping the trains in perfect working order. It’s worth noting that the longer you run your trains without repairing them, the higher the cost of the repair, should you decide to finally fix them. Repair fees can quickly grow to massive numbers so be careful not to tap the wrong button when dismissing the warnings.

When laying new tracks and expanding your empire, I highly recommend that you avoid the temptation to build train tracks on long spans of bridges. The cost to deploy tracks over water is rather expensive and can eat up a lot of your profits. As you advance in the game and operate more railroads, the amount of profit you receive increases and it will be easier to afford those bridges later in the game.

You don’t have to unlock access to every major city on a continent to achieve monopoly status for that land, you only need to unlock most of them. Once you achieve monopoly status for that land, turn your attention to building up your coins to spend on buying a license to operate on another continent. Each license costs 50,000 coins. This is why I suggested holding off on building expensive bridges early in the game.

I have an annoyance. Every so often when I load the game, I’ll get a popup window that encourages me to download NimbleBit’s other game offerings, most notably Textropolis and Star Wars Tiny Death Star. I suppose that’s a minor inconvenience for an enjoyable game that they are essentially giving away for free, but the ads tend to get on my nerves. Fortunately, one doesn’t appear very often.

One benefit to playing this game that I didn’t expect when I started playing is that it has helped me learn more about geography. I didn’t realize the locations and distances of a lot of the cities in Asia and Africa until this game gave me the incentive to memorize the maps.

Overall, I have to say that Pocket Trains is a lot of fun. I’ve found it to be quite addictive. I’ve really enjoyed playing it. It sounds like I’ve spent a lot of time on it, but I really haven’t. Just five minutes here and there. I know that once I’ve monopolized the planet with my train empire, the game will be over and its luster will fade away. That is one reason why I’m glad I’ve taken it slow and enjoyed the journey.

If Pocket Trains sounds like fun to you then I definitely recommend downloading it and laying some tracks. Enjoy!

Pocket Trains

Words With Friends Stats – For A Fee

I’ve been playing the game Words With Friends for many years now. I began playing way back in 2009 when I got my first iPod Touch. I’ve never been one to tolerate ads in my games, so I bypassed the free version and bought the paid version of the game for $2.99. I bought it well before Zynga acquired the game from Newtoy, the original creator of Words With Friends.

I’ve often had a dozen games going at once, but there are other times when I haven’t touched the game for a couple of months. Currently, I have about 8 games in progress. I usually make my move on each game board once a day when I go to bed at night, but sometimes more often throughout the day, depending on what I’m doing. In all the years I’ve been playing, there is no doubt that I’ve gotten my $3 worth out of this game.

Since Zynga acquired Words With Friends back in late 2010, the company has made several attempts to eke out ever more dollars from its users, even those of us who already paid to download the game in the past. To date, there are the following bonus items available for in-app purchase: Tile Pile ($0.99), Word-O-Meter ($2.99), and the Ultimate Play Pack ($14.99). I don’t know why any of these bonus features would be necessary for gameplay, or what would compel anyone to actually buy them.

I had asked Zynga for years to add some form of win/loss statistics to the game. I’d never understood why that feature wasn’t incorporated in the initial version. What is the motivation to try as hard as you can to win when your loss ratio isn’t tallied in the first place? Also, what negative reinforcement is there to discourage people from just resigning the games that they clearly aren’t going to win? Unfortunately, people do that all the time. The lack of game stats has been a point of frustration for me.

Here is a tweet I wrote to Newtoy way back on September 14, 2010: “@newtoy Why doesn’t Words With Friends keep a tally of my win/loss count? Can this be added as a feature? I’d like to know my game record.”

Yesterday, Zynga answered the call with a new Words With Friends feature: A lifetime win/loss stats page! It’s about time they finally got around to adding this! Not so fast, though. There is a catch. You must fork out $4.99 to access the stats page! That’s lunacy. I don’t care enough to even pay $1, let alone $5. How many people are going to be willing to pay that much money for some stats that they have been playing without for years already? They are simply trying to squeeze every last drop of money that they can on this game. I don’t approve of this senseless money grab one bit. Sorry, but I won’t be paying $5 for the privilege of seeing my stats. No way!

If you want to play with me, my username is Blitzcraig2.

Words With Friends stats for a fee

Temple Run Rocks

A few weeks ago I discovered the mobile game Temple Run, and was hooked immediately. I was actually introduced to this game by my niece. She asked me to play it on her iPod. After playing it, I downloaded it for myself right away. I don’t know how I hadn’t been aware of this game already. It was originally released way back in August 2011. For someone who likes to play games, I can’t believe I hadn’t already been playing this.

Temple Run is a production of Imangi Studios. It is an endless running game. Gameplay begins with your character running from a temple while being chased by some type of demon creatures. From there your character runs endlessly. It’s up to you to tap, swipe, and tilt to avoid obstacles and collect coins and power-ups. As you build your stockpile of collected coins, you are soon able to use them to purchase enhancements to the game. It is the coin collecting that has made the game so addictive for me.

In-app purchases are available for users who want to purchase coins outright, but I don’t see any need to resort to that. I think that the amount of coins and cost of enhancements is paced perfectly to keep one coming back for more. You can eventually unlock everything you need by playing the game normally.

Temple Run gets my highest recommendation. It is one of the most fun mobile games I’ve ever played. It’s available on iOS, Android, and even Windows Phone. It’s ultra-addictive. Since I downloaded the game, I’ve played it hundreds of times. If you haven’t played it yet, you must. Did I mention it is FREE?

Fans of the game will be pleased to know that Temple Run 2 was released in early 2013. I have the sequel and have played it some. The graphics are more polished in the new game. It is still true to the original, but a tad more complex and sports a few different features. Both are great games, but I’m still perfecting my craft on the original, so I’m trying not to get lured in just yet by the flashy newness of Temple Run 2.

Temple Run

My Windows 8 Upgrade Fiasco: Part 3

This article is the third and final piece of my Windows 8 upgrade fiasco. You may want to read part 1 and part 2 first.


After 23 days in waiting, I finally received my Windows 8 Pro install disc in the mail this past weekend. Actually, the package contained two discs, one DVD for 32-bit and another for 64-bit. I created a new 80 GB partition on my computer and installed Win8 64-bit. It installed in very little time, only taking about 10-15 minutes for the whole thing. That part was easy. I went about the business of getting it updated and activated before I attempted to install Battlefield 3.

Windows Update ran and found 22 important updates, totaling 324 MB. After it attempted to install those, it said that the updates failed and it rebooted and reverted the system changes. I cringed. I don’t know what that was about. After that snafu, I went to Windows Update in the control panel and manually selected various updates in small chunks. All of them installed without issue. Odd.

I then tried activating Windows with my product number and it wouldn’t let me. I was not surprised by this. I had read online that activation only works when you are upgrading in place, not creating a clean install. That is ridiculous and all part of Microsoft’s annoying upgrade pricing, but this is well documented. I soon discovered that I could change a small value in the system registry and it would activate. It did. Whew. You can find a link to those instructions here.

My Windows 8 install experience was fine, barring the complications I just mentioned. I have not experienced any system crash like I did when I installed my last copy. This time, I immediately installed the Apple Boot Camp driver package to avoid any driver-related failures. (More on those lackluster drivers later.)

Now I come to the rough part — I installed Battlefield. After two install DVDs and a long time later, the game was on my system. The game had a slew of updates that were required after install. The download package was a whopping 7 GB. That took a while. After it installed all of the updates, it then wanted to download the expansion packs that have come since the original game was released. Those expansion packs contain a lot of map data. They totaled another 7 GB that I had to download. Again, that took a while. All in all, I had to download over 14 GB of data to have a complete install of this game.

Battlefield was able to run, but when it reached the game deployment screen, it gave me a nasty message about my graphics driver not being current enough. I wasn’t able to proceed. I could see the game menu but my mouse and keyboard could do nothing to make it go. I fiddled with this for quite a long time.

I set out to get new drivers for my graphics card. My computer is an iMac and the card is an AMD Radeon HD 6750. (AMD bought ATI a while back.) Apple provides drivers for the hardware on Windows via it’s Boot Camp software. That is all good and well, but the latest version of it doesn’t support Windows 8. It uses Win7 drivers for everything, which seem to work fine (at least on the surface.) I had no issues with the graphics display in Windows itself, but Battlefield wouldn’t tolerate it.

Here comes the rub, and the bulk of my problems. I went to AMD’s website and tried to download drivers that should work. They didn’t. I think Apple has done something to the hardware to mask it somehow. The AMD detection software (running on Windows) was not able to determine my graphics card. Hence, it wouldn’t provide me with a driver. The best I could do was use a Microsoft driver for my card that was as current as June 2012. That’s nice, but Battlefield still said it wasn’t good enough. I then found a way to download AMD drivers for my card elsewhere on the web. But when I went to update the driver in the system device manager, Windows reported it was not compatible with Windows 8 and it aborted every time. After countless hours of wrangling, I gave up and threw in the towel. I’d had enough!

I went for a long bike ride. After several hours away from my problem, I sat back down and tinkered with it again. I ended up reading user forums online for an hour and a half on issues similar to what I was experiencing. I found a guy who had the exact same problem with the same computer as mine. Someone had provided him with a link to the specific AMD driver that was needed to make it work. I tried it myself and lo and behold, it worked. It freakin’ worked! Windows 8 accepted it as valid, as did Battlefield.

The number of hoops I’ve had to jump through to play this game is absurd. I would never have done this from the start if I had known what I was in for. I’m almost tempted to advise everyone that if you want a hassle-free gaming experience, stick with Playstation and XBOX. PC gaming isn’t for the faint of heart.

My biggest concern about running Battlefield on Win8 is that I’ve read mixed reviews on the gaming performance. People have reported lagging and memory leaks. Fortunately, I have not experienced any of those problems. I’ve played the game twice on Win8 and it seems to perform better than it did on Win7. That is probably due largely in part that it is able to make use of my full amount of installed RAM. At any rate, I can say that in my usage, game performance has not been a problem. It’s a miracle.

As for my early reaction to Windows 8 itself, I’ll say that it is pretty nice. The interface is something I could get used to in time. I’m only going to use it for games, so I’m not installing any programs on it, not even Dropbox or an anti-virus. It is strictly for games and I want it to run at maximum speed. Having said that, I couldn’t help but feel compelled to delve into the tiled Start screen and customize things. It has potential. I’ve only had it for a few days so I’m not going to write any more about the operating system itself until I’ve had some time to experiment with it more.

I want to give a plug to Paul Thurrott’s website called He really knows his stuff. He also hosts a weekly podcast called Windows Weekly on Leo Laporte’s TWiT network. Everything you need to know about upgrading and installing Windows can be found on Paul’s site. I only wish I had read it before I started this whole process. It would have saved me a lot of pain and hassle.

My Windows 8 Upgrade Fiasco: Part 1

Preface: I wrote the bulk of this text nearly two weeks ago. I was going to wait and publish a single large post about the entirety of my experience, but I am still unhappy. I’ve decided to post what I have so far, and call it “Part 1.”



I have a desktop iMac computer, 2011 model. I have been dual-booting into Windows so I can play PC games (mainly Battlefield 3). Windows XP doesn’t have drivers for my Mac hardware, so Windows 7 or higher is required to dual-boot via BootCamp. My copy of Win7 is a paltry 32-bit, so it can only see 2 GB of my 12 GB of installed RAM. How Battlefield even runs on 2 GB of memory is a mystery to me. It has to be maxed out.

Through the end of January, Microsoft was offering Windows 8 Pro for only $39. I decided to jump on it and I bought it. I figured I owed them that much for using borrowed copies of Windows in years past. Plus, I need a 64-bit Windows OS to power my gaming needs. I didn’t particularly want Windows 8, but the sale offered a cheap long-term solution and I bought it.


Here’s the rub. In order to purchase and download Windows 8, you must first run an upgrade advisor program on a Windows machine. I did that from my Win7 OS and purchased the program via download.

I then erased my Windows partition and created a new, larger one from scratch. I completed the OS installation, only to find out afterward that my shiny new Windows 8 is also 32-bit. I was furious.

I began to read up on the matter and it turns out that you aren’t allowed to upgrade to 64-bit if you run 32-bit currently. It’s not allowed under “upgrade” pricing. At no point was I told this or warned what I was actually buying. I felt like I was ripped off.

On top of that alarming discovery, while I was setting up Windows 8 and tinkering with settings, the entire OS crashed on me and required a hard restart. I fumed.

I began an online chat with Microsoft live support and asked for a refund. To fulfill that request, I was told that I had to call Microsoft support on the phone. I called them and was on hold for about 10 minutes. I spoke to a rather pleasant woman and I explained everything to her and that the product I paid for is worthless to me and that I don’t want it. She asked if she could put me on hold for a few minutes while she worked out a solution to try keep me as a customer.

She came back on the line and told me that if would satisfy me, Microsoft will mail me a physical DVD with 64-bit Windows 8 Pro to my house. I had not expected the offer and I accepted. I had to pay shipping on the disc.

I went on to tell the support rep that Windows 8 should never have been made as a 32-bit OS to begin with, and that these days 32-bit OSes are finished. She replied, “I see.” Well, what could she say, it really isn’t her problem. I just wanted to vent. I did ask her if they’d received a lot of support calls over this upgrade matter. She chuckled and said they had.

I’m not yet jumping for joy over this. I’m still curious how this is going to perform and whether Battlefield will play nicely in Windows 8 (online performance reports differ.)

As for the unexpected Windows crash: In hindsight, I think the system crash was driver related. I had not installed the Apple driver package for Windows that puts all the correct drivers in place for the system. Out of the box, Windows liked my Logitech mouse, MS keyboard, HP printer, and D-Link USB hub, but it scoffed at some of my computer internals such as the Bluetooth receiver, iSight webcam, and others. Once I installed the Apple-issued Windows driver package for the hardware, it appeared to function correctly. Truth be told, I’d be hard pressed to tell you what components are powering this machine.

We shall see what comes once I get the DVD, which should take 3-5 days shipping. Ugg! Then I have to delete my Win partition and start all over again from scratch. What a headache.

All of this to play a damn game. In the end, it had better be worth it.

Loving Letterpress!

A couple of weeks ago, a simple word game was launched that has taken iOS devices by storm. The game is called Letterpress, and was developed by Loren Brichter of Atebits, the guy who wrote the very popular Tweetie app.

Letterpress is incredibly fun and joyfully addictive. With each turn, you must make a word from the available letter tiles on the game board. Once you do, those tiles become your color. The goal is to control as many tiles on the board with your color as you can. Once the last unclaimed tile is used, the game ends with the winner being the player that holds the majority control of the board. I’ve given a very simplistic explanation of the gameplay, but there is actually a great deal of strategy involved.

Letterpress is free to download. The free version doesn’t have any ads, but does limit the user to two games at a time. A 99¢ in-app purchase removes that limitation, unlocks multiple color themes, and provides a list of words that have already been played in the current game. I think the pricing structure for this app is spot-on, and a model for casual games going forward. Naturally, I paid for the upgrade so I can have multiple games going at once.

I am impressed with the degree of polish in the version 1.0 release of this app. The subtle visual and sound effects are beautifully implemented. I highly recommend that everyone download and play this creative, imaginative game. Prepare to get hooked immediately!

There has been no word of an Android version of Letterpress in development. I’m not sure how that would work across platforms since the game is tied to Apple’s Game Center. Still, it would be nice to be able to play with my friends who are on Android.

As polished as the initial release of the game is, I do have a few feature requests that I’d like to see included in future updates. Those requests are as follows:

  1. There is currently no way to rematch a player when a game has ended. The only way to do so is to go to Game Center, search for their username, add them as a Game Center friend, then request to start a new game. This is a glaring omission and needs to be added as soon as possible.
  2. I would like for the game to tell me how long it has been since my opponent has made a move. When I glance at the list of active games, I can’t tell which have been played recently and which have not. I’d like to know when it’s been several days since my opponent has moved because I want to resign that game and play with someone more attentive.
  3. I would like an overall tally of how many games I’ve won or lost, with a percentage of success on display somewhere. Since this game is so closely tied to Game Center, I am not sure how this would be implemented, but I’d like to see it added to the game in some form.
  4. There are currently no Game Center achievements to unlock in Letterpress. I’m not sure what kind of achievements could be added, but I would like to at least see something there. Perhaps my suggestion above about the number of games won or played could be rolled into an achievement?
  5. There could perhaps be an option to play offline with a friend where the two of you can pass the phone back and forth between moves. This isn’t particularly important to me, but some users have asked for this feature in their App Store reviews, so I think it would be sensible to include it.

It’s worth mentioning that you should enable notifications for Game Center. Make sure those are turned on in the iOS settings. When I first began playing Letterpress I was frustrated that the game didn’t announce when I’d lost. It turned out that I was supposed to be notified but I had the Game Center notifications turned off.

You can follow Atebits and Letterpress on Twitter at: @atebits and @letterpressapp.

A side note: This game has become such a hit, I’d imagine that the folks at Zynga are rubbing their hands thinking, “How can we make a slower, bloated, ad-filled game that looks exactly like this?” Sorry, I couldn’t help myself.

Letterpress app